Engineering Team

Current Members:

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Bryan DeVore

Lead Engineer

USC – CS Games
Bryan found an interest in programming in high school and pursued it, interning at HCL Technologies working with the CapitalStream team for 3 years while attending community college. When he finished enough classes to transfer, Bryan moved to combining two passions in my life, programming and video games. He has been an avid gamer since age 3 when my family bought a SNES. Bryan enjoys a large variety of games, but his two favorites are RPGs and FPS games. To unwind, Bryan enjoys athletics and is currently captaining USC’s Men’s Ultimate Team.

Email: bdevore@usc.edu

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Yuling Lang

Engineer

USC – CS Games
Yuling plays all sorts of games and has always wanted to create some unique and fun games.He is comfortable with different types of programming languages and unity engine. Yuling is also really excited about the upcoming PS4 and loves PC gaming in general.

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Brandon Nahigian

Engineer

USC – CS Games
Brandon is currently a senior in the CS (Games) program at USC. After this year, he is planning on earning his Masters in Game Development through USC’s Progressive Degree. Last summer, Brandon worked at JumpStart as a Tech Developer fixing bugs and implementing new user interfaces. Some of his favorite games include the Bioshock series, The Binding of Isaac, Faster Than Light, and the Legend of Zelda: Ocarina of Time. Outside of playing and making video games, Brandon enjoys playing sports and is a huge fan of the Dodgers, Galaxy, and USC Football.


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Jon Chu

Engineer

USC – CS Games
Jon Chu is a Los Angeles native, raised on video games, television, and all forms of entertainment media. On Miralab, he is the UI developer and UX designer of visual feedback systems. As a game developer, he is fascinated with the production and process of creating games, exploring and tuning teams and allowing for more open and clear communication between members, and creating engaging visual experiences. Internships in simulations at Boeing, software engineering at Disney Interactive, and program management at Microsoft, have prepared him to do interdisciplinary work across the many facets of the game development process. In his free time, Jon enjoys baking, snowboarding, watching and making television, doing game jams with friends, and exploring the great city that is Los Angeles.
Email: chujw@usc.edu

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Nick Covey

Engineer

USC – CS Games
Nick Covey is an undergraduate CS Games student who wants to continue his studies as a Masters student at USC for to learn more about Computer Graphics and the finer points of C++. He is currently the Audio Programming Engineer and is responsible for baking the Occlusion Culling and Lightmapping for Miralab. He also worked as a graphics engineer for Tales from the Minus Lab from 2011 to 2012, and finds it funny that both games have “M-”something “Lab” in their titles. This summer he will be interning at Sony Computer Entertainment of America down in San Diego and is very excited about it. One day he would like to build a 3D game engine from scratch for fun, write a book, forge a sword, and learn to box. He wishes that Bethesda would implement a way to add new skill trees in the Creation Kit; and is also very happy that the Diablo III team has decided to do away with the auction house.

Email: covey.nick@gmail.com


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Steven Li

Engineer

USC – CS Games

Steven is a freshman in the Computer Science games program at USC and hopes to make games as a living because that sounds freaking awesome. He is originally from Philadelphia and enjoys snowboarding, playing guitar or watching awesome shows like Game of Thrones when he isn’t playing games or working. He plays almost all genres of games and enjoys board games as well. Some favorites of his are Planescape: Torment, XCOM and the Last of Us. He currently has an unhealthy addiction to the PS4. Also he apparently has a thing for prune juice according to the picture.

Email: listeven@usc.edu

 

Past Members:

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Zachary Boehm

Engineer

USC – CS Games
Zach is currently in his fifth year in the Computer Science (Games) program at USC. He is Miralab’s chief movement, controls, and camera engineer. He has also worked on the USC games Pip Rescue and House of Cards on iPad. He spent his most recent summer interning at Treyarch as a tools programmer. He is aspiring to be a gameplay engineer anywhere quality video games are made.
Portfolio: www.zacharyboehm.com
Email: zacharyboehm@yahoo.com

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Dennis McGrogan

Engineer

USC – CS Games, Graduate Program
Dennis is grad student in games at USC having previously studied general CS at Rutgers University. He has lived in both Japan and Korea, but only speaks a bit of the language of the former. Dennis’ favorite games are those that have large doses of procedural complexity. And if your game has some nifty procedural generation that isn’t necessarily functional, but its there because you know how nifty the code is, he’ll love it all the more. Fun Fact: Dennis used to ride an ’82 KZ-750, but currently ride a 2000 SV650.

Portfolio: char68.net/main
Email:mcgrogan@usc.edu

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Brian Chen

Engineer

USC – CS Games

Brian is currently an undergraduate Sophomore currently pursuing a degree in Computer Science Games. He is a self-taught Unity3D programmer and enjoys learning and implementing new programming techniques. He joins Mirlab excited by the game’s dynamic systems and looks to learn the structure of an organized and professional team. When Brian is not screaming at his computer either debugging code or playing a heated game of League of Legends, Brian can be found saving goals as a goalie on the intramural soccer field. He will also be interning at Google in the summer of 2014

LinkedIn: www.linkedin.com/in/brianyiingchen/
Email: brianych@usc.edu

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